Promoting End-User Security and Privacy Through Serious Game Development
summary
Project creates and tests two tools to help novice developers make effective security and privacy serious games: OGrES (a four‑part design compass) and EGDAT (an assessment built from 10 themes and 42 prompts). EGDAT shows statistically significant agreement with playtest-based evaluations, and OGrES participants report it guides design choices and avoids “chocolate‑dipped broccoli.” Tools are deployed in a security‑themed game jam; preliminary results show improved development process and sustained developer interest.
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