Fighting Toxicity Through Positive and Preventative Intervention
summary
Claims that current game moderation is mostly reactive and relies on negative reinforcement (mutes, bans), and proposes shifting to proactive systems that use positive reinforcement. Describes a planned four‑chapter thesis: literature review, studies of player perceptions of proactive and positive interventions, and an efficacy comparison versus traditional sanctions. Presents an interactive prototype — a gamified device to curb impulsive emotional actions — with literature review complete and user perception studies currently underway.
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