Space Oddity: A Demonstration of the Self-Efficacy Game Elements Framework
summary
Builds Space Oddity, a shoot 'em up that embeds a concrete framework of self-efficacy elements and tests them in a between‑subjects experiment with 66 players. Implements specific features such as progress bars and counters, dynamic difficulty adjustment and pickup items, plus ghost replays and verbal praise and leaderboards, tutorials, juicy VFX/SFX. SE version has reduced health to match assistance, and results show no significant difference in perceived difficulty, implying the elements offset greater challenge.
AI-written summary · about
related talks
14mPower-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience
06mGAME: Game As a Measurement Environment - Scheme to Evaluate Interfaces and Game Contents Based ...
36mExpecting the Unexpected
32mAmnesia The Bunker – With challenge comes reward
09mGame Illusionization: A Workflow for Applying Optical Illusions to Video Games
34mGames Games Games
59mGame AI 4N00bz
08mCreative Console: A Player-driven Game Based on A Modular Fast-Evolving-And-Verifying Framework
