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Space Oddity: A Demonstration of the Self-Efficacy Game Elements Framework

Talkat CHI PLAY 2024 · 2024-10-14..10-17· [game-development, ux-and-product-design]
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Builds Space Oddity, a shoot 'em up that embeds a concrete framework of self-efficacy elements and tests them in a between‑subjects experiment with 66 players. Implements specific features such as progress bars and counters, dynamic difficulty adjustment and pickup items, plus ghost replays and verbal praise and leaderboards, tutorials, juicy VFX/SFX. SE version has reduced health to match assistance, and results show no significant difference in perceived difficulty, implying the elements offset greater challenge.

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