Cody J. Phillips
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- CHI PLAY2 editions2020–2024
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| title | conference | date |
|---|---|---|
| Space Oddity: A Demonstration of the Self-Efficacy Game Elements Framework | CHI PLAY 2024 | 2024-10-14 |
Builds Space Oddity, a shoot 'em up that embeds a concrete framework of self-efficacy elements and tests them in a between‑subjects experiment with 66 players… | ||
| Risking Treasure: Testing Loss Aversion in an Adventure Game | CHI PLAY 2020 | 2020-11-02 |
Built a 2D Zelda-like game Small Adventure (Unity) with 18 wager decision points using in-game gold and 50% chance bets at varied win:loss ratios. Players… | ||
| Is a Change as Good as a Rest? Comparing Break Types for Spaced Practice in a Platformer Game | CHI PLAY 2020 | 2020-11-02 |
Built a custom 2D platformer with wall-jump swing and grapple mechanics and run two experiments: one compares spaced versus continuous practice across four… | ||
| A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games | CHI PLAY 2020 | 2020-11-02 |
Survey of 188 U.S. players uses mixed methods — surveys, guided recall, and qualitative coding mapped onto a valence/arousal space — and finds 94% report… | ||
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