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Carl Gutwin

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If at First You Don't Succeed: Helping Players Make Progress In Games With Breaks and CheckpointsCHI PLAY 20232023-10-10
Study of a side‑scroll platformer (running, jumping, wall jump, grapple) compares four conditions in a 2x2 design: none / breaks / checkpoints / both…
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Risking Treasure: Testing Loss Aversion in an Adventure GameCHI PLAY 20202020-11-02
Built a 2D Zelda-like game Small Adventure (Unity) with 18 wager decision points using in-game gold and 50% chance bets at varied win:loss ratios. Players…
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Is a Change as Good as a Rest? Comparing Break Types for Spaced Practice in a Platformer GameCHI PLAY 20202020-11-02
Built a custom 2D platformer with wall-jump swing and grapple mechanics and run two experiments: one compares spaced versus continuous practice across four…
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Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in GamesCHI PLAY 20192019-10-22
Study uses a Super Hexagon clone to compare continuous practice with spaced practice across 105 novice players who train for 20 minutes total over four…
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HARK No More: On the Preregistration of CHI ExperimentsCHI 20182018-04-21
Argument that mandatory experimental pre-registration reduces HARKing and strengthens HCI empirical claims, with registries recording hypotheses, methods…
Talk
Turbulent Touch: Touchscreen Input for Cockpit Flight DisplaysCHI 20172017-05-06
Comparative study uses a Microrola motion platform with ISO 2631 low/ high profiles, 18 non‑pilot participants, and three input methods: touchscreen…
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Faster Command Selection on Touchscreen WatchesCHI 20162016-05-07
Two techniques are implemented for tiny watch screens: WristTap uses multitouch to select in a single action, TwoTap uses two rapid sequential taps…
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Supporting Transitions to Expertise in Hidden ToolbarsCHI 20162016-05-07
Four hidden-toolbar designs (ButtonOpen, Timeout, DoubleTap, Swipe) are implemented and tested with 24 participants performing 12 blocks of 10 selections…
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HandMark Menus: Rapid Command Selection and Large Command Sets on Multi-Touch DisplaysCHI 20162016-05-07
Bimanual, hand-centered menus are implemented on a multi-touch tabletop and compared experimentally to standard tab menus (Tabs-2 and Tabs-8) using eight…
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