Carl Gutwin
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| title | conference | date |
|---|---|---|
| If at First You Don't Succeed: Helping Players Make Progress In Games With Breaks and Checkpoints | CHI PLAY 2023 | 2023-10-10 |
Study of a side‑scroll platformer (running, jumping, wall jump, grapple) compares four conditions in a 2x2 design: none / breaks / checkpoints / both… | ||
| Risking Treasure: Testing Loss Aversion in an Adventure Game | CHI PLAY 2020 | 2020-11-02 |
Built a 2D Zelda-like game Small Adventure (Unity) with 18 wager decision points using in-game gold and 50% chance bets at varied win:loss ratios. Players… | ||
| Is a Change as Good as a Rest? Comparing Break Types for Spaced Practice in a Platformer Game | CHI PLAY 2020 | 2020-11-02 |
Built a custom 2D platformer with wall-jump swing and grapple mechanics and run two experiments: one compares spaced versus continuous practice across four… | ||
| Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games | CHI PLAY 2019 | 2019-10-22 |
Study uses a Super Hexagon clone to compare continuous practice with spaced practice across 105 novice players who train for 20 minutes total over four… | ||
| HARK No More: On the Preregistration of CHI Experiments | CHI 2018 | 2018-04-21 |
Argument that mandatory experimental pre-registration reduces HARKing and strengthens HCI empirical claims, with registries recording hypotheses, methods… | ||
| Turbulent Touch: Touchscreen Input for Cockpit Flight Displays | CHI 2017 | 2017-05-06 |
Comparative study uses a Microrola motion platform with ISO 2631 low/ high profiles, 18 non‑pilot participants, and three input methods: touchscreen… | ||
| Faster Command Selection on Touchscreen Watches | CHI 2016 | 2016-05-07 |
Two techniques are implemented for tiny watch screens: WristTap uses multitouch to select in a single action, TwoTap uses two rapid sequential taps… | ||
| Supporting Transitions to Expertise in Hidden Toolbars | CHI 2016 | 2016-05-07 |
Four hidden-toolbar designs (ButtonOpen, Timeout, DoubleTap, Swipe) are implemented and tested with 24 participants performing 12 blocks of 10 selections… | ||
| HandMark Menus: Rapid Command Selection and Large Command Sets on Multi-Touch Displays | CHI 2016 | 2016-05-07 |
Bimanual, hand-centered menus are implemented on a multi-touch tabletop and compared experimentally to standard tab menus (Tabs-2 and Tabs-8) using eight… | ||
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