Turbulent Touch: Touchscreen Input for Cockpit Flight Displays
summary
Comparative study uses a Microrola motion platform with ISO 2631 low/ high profiles, 18 non‑pilot participants, and three input methods: touchscreen, trackball, and a transparent stencil overlay with cutouts. Tasks include 5 real cockpit actions (tiny 8/16 mm taps, 26 mm keypad, sliders, dials, pan/zoom). Main findings: touch is faster for coarse targets even in heavy turbulence, trackball is superior for precise pointing at high vibration, and the stencil reduces small‑target errors but causes lift‑off bounces unless a 200 ms timeout is applied; wrong‑target errors reach ~12% at high vibration.
AI-written summary · about
chapters (13)
- 0:00Introduction to project
- 1:12Challenges of touch in turbulence
- 2:55Related work on stencil overlays
- 3:39Experimental goals and tasks
- 7:51Vibration simulation setup
- 8:33Study procedure and participants
- 9:15Results on small target selection
- 11:43Error analysis during lift-off
- 12:05Keypad and slider task results
- 13:09Dial and pan zoom task findings
- 13:51Subjective feedback on stencil
- 14:54Summary and conclusions
- 16:39Q&A session
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