~/talk

Supporting Easy Physical-to-Virtual Creation of Mobile VR Maze Games: a New Genre

Talkat CHI 2017 · 2017-05-06..05-11· [pwa, game-development]
name:Wei Gai
links:none on file
links:none on file
links:none on file
name:Chia Shen
links:none on file
links:none on file
name:Lu Wang
links:none on file
name:Juan Liu
links:none on file
links:none on file
links:none on file
name:Cheng Lin
links:none on file
slides:none on file

A mobile system that photos a physical maze and reconstructs its geometry in four automated steps on Android Studio then runs the playable VR scene in Unity 3D, using a phone HMD plus orientation/position sensing to support walking, seated HMD, single- and multiplayer, and real-time object dropping by remote players. A 61-participant study shows high usability, walking yields higher physiological and questionnaire flow, and multiplayer is more exciting, so the pipeline reliably creates playable mazes without extra tracking.

AI-written summary · about

  1. 0:00Introduction
  2. 0:27Motivation and background
  3. 3:32System design and implementation
  4. 8:20User study and results
  5. 13:01Conclusion and future work
  6. 15:37Q&A session
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.