Supporting Easy Physical-to-Virtual Creation of Mobile VR Maze Games: a New Genre
summary
A mobile system that photos a physical maze and reconstructs its geometry in four automated steps on Android Studio then runs the playable VR scene in Unity 3D, using a phone HMD plus orientation/position sensing to support walking, seated HMD, single- and multiplayer, and real-time object dropping by remote players. A 61-participant study shows high usability, walking yields higher physiological and questionnaire flow, and multiplayer is more exciting, so the pipeline reliably creates playable mazes without extra tracking.
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chapters (6)
- 0:00Introduction
- 0:27Motivation and background
- 3:32System design and implementation
- 8:20User study and results
- 13:01Conclusion and future work
- 15:37Q&A session
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