Malleable Embodiment: Changing Sense of Embodiment by Spatial-Temporal Deformation of Virtual ...
summary
A full-body motion-capture + head-mounted-display system generates spatial-temporal deformed avatars by a simple velocity-based linear estimator and a single time-shift parameter (system display latency ≈16 ms). Near-future shifts of about 25–100 ms produce a reproducible lighter weight sensation and cause measurable changes in arm reach and movement trajectories that participants largely do not notice, while larger past/future shifts break body ownership and behave like external animation rather than changing felt embodiment.
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chapters (9)
- 0:00Introduction to project
- 1:12Demo of virtual body deformation
- 2:02Background and related work
- 4:31Research goals and system design
- 7:23Study on motion changes
- 8:48Workshop on body sensation
- 13:25Future work and implications
- 16:20Conclusion and summary
- 17:11Q&A session
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