Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay
summary
Built a collaborative VR framework that streams player position and real-time heart rate from a biometric glove (Arduino) to an observer view, and two games are implemented: a calm butterfly collector and a scary zombie survival. Study runs with 26 participants (13 per feedback/no-feedback group), logs raw heart rate, head orientation and PANAS-style positive/negative affect. Game type has a significant effect on emotional experience; heart-rate feedback shows consistent increases in positive affect, understanding and attention but fails to reach significance given sample size and noisy sensor.
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