~/talk

The UX of Avatar Customization

Talkat CHI 2017 · 2017-05-06..05-11· [design-collaboration]
links:none on file
slides:none on file

Argues that avatar customization UX is understudied and demonstrates concrete methods: a micro-ethnographic lab study with simultaneous screen and player video, an 88‑question survey and travelogue, and planned eye tracking. Finds that co‑situated play and spontaneous discoveries (one participant abandons a promised self‑replica for a green mohawk) change outcomes, experienced players dig into submenus more, and many CCIs default to a Caucasian male—calling for UX data to guide more inclusive CCI design.

AI-written summary · about

  1. 0:00Avatar customization overview
  2. 3:18Limitations of survey methods
  3. 5:22UX research methodologies
  4. 7:07Micro-ethnographic lab study
  5. 8:54Eye tracking for CCI analysis
  6. 9:36Complexity and game aesthetics
  7. 10:19Call to action for UX methods
  8. 10:52Q&A: Default avatar settings
  9. 12:38Q&A: Interface complexity
  10. 14:01Q&A: Avatar longevity
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