Performing Research: Four Contributions to HCI
summary
Defines a “performer researcher” who stages and joins participatory events and shows four concrete projects: a live music piece with a touch-sensitive transparent face that lets audiences jam and informs iterative redesign, a ride-based study that broadcasts biometric data to spectators, a public-making practice that produces algorithmic “data things” from marathon stats, and a locative audio walk using bone-conducting headphones that blurs fact and fiction — each method produces intimacy, tacit insight, altered participant framing, and real-time research refinement.
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chapters (13)
- 0:00Introduction to performer research
- 1:13Defining the performer researcher
- 2:16Human Aquarium project example
- 3:41Thrill Engineer case study
- 4:48Bettina Neeson’s data things
- 5:10Rough Mile audio walk
- 6:34Four contributions to HCI
- 6:56Developing intimacy through performance
- 8:19Making sense intuitively from practice
- 11:29Shaping spectators’ relationship to research
- 13:16Co-creating research in real time
- 15:22Questions for future HCI research
- 17:55Q&A session
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