MakerWear: A Tangible Approach to Interactive Wearable Creation for Children
summary
A magnetic, plug‑and‑play wearable system uses a flexible socket mesh sewn into clothing and stackable modules — 36 modules including 12 sensors and action and modifier modules — to let kids combine inputs and three outputs per module to branch behavior; deployed with 32 children (ages 5–12), workshops show successful creations (smart lacrosse stick, laser‑tag armband, running clothes with cascaded light+heartbeat counter) and learning gains (sequencing scores improve from 47% to 77% and conditional logic from 20% to 78%).
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chapters (8)
- 0:00Introduction to MakerWear
- 1:12Research goals and process
- 3:17MakerWear system design
- 6:30Live demo of modules
- 9:46Study methodology and findings
- 13:37Children's project examples
- 16:36Future work and conclusion
- 17:20Q&A session
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