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MC Hammer Presents: The Hammer of Transformative Nostalgification - Designing for Engagement at ...

Talkat CHI 2017 · 2017-05-06..05-11· [design-collaboration, ux-and-product-design]
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Argues Pokémon Go’s popularity comes from nostalgic branding not gameplay and offers a reproducible technique called Hammer of Nostalgification (a wheel of cultural references plus a hammer that slaps themes onto prototypes). Shows case studies: a pokén proximity gadget, Star Trek voice alias for Echo, reframed wearables, and notes 75% players over 18 as a surprising demographic. Warns this yields huge engagement but can be explicitly exploitative, i.e., bovine design.

AI-written summary · about

  1. 0:00Introduction
  2. 1:10Designing massive engagement
  3. 2:53Pokémon Go analysis
  4. 4:49Nostalgia as engagement tool
  5. 6:34Nostalgiafication model
  6. 9:04Applying the Hammer
  7. 14:18Branding impact on design
  8. 15:20Q&A session
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