~/talk

Virtual Reality: Video Games and More...

TalkinFrenchat BDX I/O 2018 · on Thursday, 2018-11-08· [webxr, game-development]
links:none on file
slides:none on file

The talk reviews VR development using Unity and Unreal, covering common pitfalls, how to innovate beyond typical uses, and techniques for overlaying information on top of running apps. After summarizing VR technologies and available hardware, it presents a real-world case study: building a secure, customizable hub for the HyperCube arcade room.

AI-written summary · about

  1. 0:00VR introduction
  2. 2:09Professional VR headsets
  3. 4:59VR technical limits
  4. 6:02VR app development
  5. 8:08Unity vs Unreal Engine
  6. 11:01VR arcade experience
  7. 13:49VR hub architecture
  8. 17:20VR safety and time management
  9. 20:34VR applications
  10. 22:03Augmented reality uses
  11. 24:56VR and AR synergies
  12. 26:39Advanced ergonomics and tracking
  13. 29:10Eye tracking and costs
  14. 30:58Q&A and conclusion
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