Virtual Reality: Video Games and More...
summary
The talk reviews VR development using Unity and Unreal, covering common pitfalls, how to innovate beyond typical uses, and techniques for overlaying information on top of running apps. After summarizing VR technologies and available hardware, it presents a real-world case study: building a secure, customizable hub for the HyperCube arcade room.
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chapters (14)
- 0:00VR introduction
- 2:09Professional VR headsets
- 4:59VR technical limits
- 6:02VR app development
- 8:08Unity vs Unreal Engine
- 11:01VR arcade experience
- 13:49VR hub architecture
- 17:20VR safety and time management
- 20:34VR applications
- 22:03Augmented reality uses
- 24:56VR and AR synergies
- 26:39Advanced ergonomics and tracking
- 29:10Eye tracking and costs
- 30:58Q&A and conclusion
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