Colby Johanson
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- CHI PLAY4 editions2019–2024
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| title | conference | date |
|---|---|---|
| Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon | CHI PLAY 2024 | 2024-10-14 |
An online experiment with N=144 uses a logged clone of Super Hexagon (single level) plus a stress induction (PASAT-C) or a low‑intensity bubble‑popping control… | ||
| If at First You Don't Succeed: Helping Players Make Progress In Games With Breaks and Checkpoints | CHI PLAY 2023 | 2023-10-10 |
Study of a side‑scroll platformer (running, jumping, wall jump, grapple) compares four conditions in a 2x2 design: none / breaks / checkpoints / both… | ||
| Is a Change as Good as a Rest? Comparing Break Types for Spaced Practice in a Platformer Game | CHI PLAY 2020 | 2020-11-02 |
Built a custom 2D platformer with wall-jump swing and grapple mechanics and run two experiments: one compares spaced versus continuous practice across four… | ||
| Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games | CHI PLAY 2019 | 2019-10-22 |
Study uses a Super Hexagon clone to compare continuous practice with spaced practice across 105 novice players who train for 20 minutes total over four… | ||
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