Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC Pin...
summary
Controlled within-subject study with N=60 compares Ghostbusters tables on physical, VR, and PC pinball and measures player experience and task demand. Preferences land 34 physical / 24 VR / 2 PC. PC rates worse on meaning, mastery, curiosity, AV appeal, feedback and immersion; VR and physical match on most dimensions with only immersion differed (VR higher). Familiarity does not predict preference; enjoyment links: physical → curiosity, control, challenge; VR/PC → immersion and audiovisual appeal.
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