~/talk

Investigating the Implementation and Effects of Personalized Gamification in Education

Talkat CHI PLAY 2024 · 2024-10-14..10-17· [game-development]
name:Ya Xiao
links:none on file
slides:none on file

A systematic review identifies gaps, then a new player type model is synthesized from four prominent models and a validated questionnaire is developed; cognitive diagnosis models (CDMs) are applied to produce hybrid player type profiles instead of single dominant labels; a classroom system called GOPLAY delivers tailored game elements and a mixed‑method evaluation finds the personalized gamification group significantly outperforms the one‑size‑fits‑all group; current personalization is static and plans move toward dynamic adaptation.

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