Image-Based Texture Styling for Motion Effect Rendering
summary
Algorithm converts a single texture image into a high-frequency motion signal using Linear Predictive Coding (LPC) on image rows and columns, maps horizontal/vertical texture components to roll and heave, then rescales by estimated camera speed to mimic faster shaking on rougher surfaces. Perceptual calibration equalizes perceived magnitude when mixed with low-frequency camera motion, and a constrained merge uses Model Predictive Control (MPC) that preserves perceived angular velocity and linear acceleration while staying inside platform limits. User study on three 20 s clips shows texture-styled motion beats an automatic baseline on immersiveness, realism, and harmony, outperforms on the RAIL clip, but does not exceed expert manual designs.
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chapters (7)
- 0:00Start
- 1:21Motivation
- 2:20Style Motion Effect Synthesis
- 3:39Compensating Style Motion Effect
- 4:21Merging Fast-Camera and Style Motion Effects
- 5:01Summative User Study
- 8:12Conclusion
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