Interactive 360-Degree Glasses-Free Tabletop 3D Display
summary
An interactive glasses-free tabletop 3D system reproduces 360° autostereoscopic and horizontal plus vertical motion parallax for multiple users by using linear blending across a sparse projector array — a working prototype uses 60 projectors (about 1/5 previous counts) onto a 1,200 mm screen formed as a spatially imaged iris plane, while a 360-degree camera with OpenPose tracks head height to switch virtual viewpoints; prototype demos succeed but show hotspots, shadows and occasional tracking failures.
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chapters (11)
- 0:00Introduction
- 0:28System requirements and goals
- 2:39Optical unit design
- 4:30Linear blending mechanism
- 6:19Spatially imaged iris screen
- 8:53Horizontal motion parallax demo
- 9:36Vertical motion parallax tracking
- 11:05Real-time interaction unit
- 13:38Limitations and future work
- 14:42Summary and conclusion
- 15:06Q&A
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