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Drift-Correction Techniques for Scale-Adaptive VR Navigation

Talkat UIST 2019 · 2019-10-20..10-23· [webxr]
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Characterizes how scale-adaptive translational gains create a growing real/virtual mismatch and measures it with a 12-participant study using a scale factor of 8 where 4 participants drifted out of tracking on 6– and 12-flag paths. Proposes two correction models, derivative and angular correction, tunes alpha=epsilon=0.25 by simulating user trajectories, and reports the angular approach cuts average drift from ~70 cm to ~20 cm. Validates on 42-flag sequences with NaviFields and Seven-League Boots, extending reachable targets without slowing or degrading comfort.

AI-written summary · about

  1. 0:00Introduction to drift correction
  2. 0:40Scale-adaptive VR navigation challenges
  3. 2:21User study on drift effects
  4. 5:35Modeling correction techniques
  5. 7:32Simulations for parameter tuning
  6. 9:16Second user study design
  7. 11:51Results of correction method
  8. 14:05Summary and conclusions
  9. 15:09Audience Q&A begins
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