Desktop VR using a Mirror Metaphor for Natural User Interface
summary
A desktop Fish Tank VR system uses a mirror metaphor with Kinect + Leap Motion and a stereoscopic display to let virtual hands pass “into” the mirror world so users can grasp objects behind the screen. A working prototype is compared to Go-Go in an 18-participant study: time and positional control are as good or better, orientation accuracy drops, and the technique doubles interactable space but adds transfer time and a short user adjustment period.
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chapters (13)
- 0:00Introduction to project
- 0:23Limitations of head-mounted VR
- 1:25Desktop VR and Fish Tank VR
- 2:31Interaction challenges in desktop VR
- 2:53Mirror metaphor concept
- 3:58Why use a mirror metaphor
- 4:43Mirror metaphor interaction demo
- 5:45User study comparing mirror and Go-Go
- 6:48Key findings from user study
- 7:55Mirror metaphor downsides
- 8:16Application scenario file management
- 8:57Future research directions
- 9:59Q&A session begins
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