Projective Windows: Bringing Windows in Space to the Fingertip
summary
Technique lets users grab distant 2D windows and keep apparent size constant by shrinking absolute size, then move, scale and project them onto surfaces with one continuous hand gesture. Implemented on an Oculus Rift + Leap Motion prototype (quantitative tests use a controller because Leap tracking is noisy). Users perform 420 move/scale trials and the controller-based method is 22% faster with ~40% fewer operations than ray-casting with widgets; participants learn it quickly and prefer it for casual tasks.
AI-written summary · about
chapters (9)
- 0:00Introduction and motivation
- 3:20Thought experiments on 2D content in 3D space
- 6:57Introducing Projective Windows concept
- 10:10Implementation and evaluation setup
- 12:31Key findings from user study
- 13:56Demo announcement and conclusion
- 14:25Q&A with Andy Wilson
- 16:32Q&A on collaborative scenarios
- 18:01Q&A on control trade-offs
related talks
09mAdvanced Augmented Reality interactions
17mFaceWidgets: Exploring Tangible Interaction on Face with Head-Mounted Displays
18mWall-based Space Manipulation Technique for Efficient Placement of Distant Objects in Augmented ...
11mAt a Glance to Your Fingertips: Enabling Direct Manipulation of Distant Objects Through SightWarp
43mThe Evolution of User Interfaces
19mHaptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences
14mDesktop VR using a Mirror Metaphor for Natural User Interface
16mPortal-ble: Intuitive Free-hand Manipulation in Unbounded Smartphone-based Augmented Reality
