~/talk

Exploring the Weak Association between Flow Experience and Performance in Virtual Environments

Talkat CHI 2018 · 2018-04-21..04-26· [webxr]
links:none on file
links:none on file
name:Chao Zhou
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name:Juan Liu
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name:Wei Gai
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links:none on file
name:Feng Tian
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name:Chia Shen
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slides:none on file

Builds a theoretical model and runs 3 empirical studies to explain why flow often fails to boost performance in virtual environments. Study 1 compares Tai Chi training and a VR shooting game and finds flow raises self-reported experience but not task performance (expert evaluations and system logs). Study 2 uses a vehicle motion simulator driving game and shows flow significantly predicts performance after controlling prior experience. Study 3 modifies a VR tennis game, tests with 25 participants, and the redesign produces a significant flow–performance link.

AI-written summary · about

  1. 0:00Start
  2. 3:04Building Theoretical Model
  3. 10:52Empirical study 2
  4. 12:46Empirical study 3
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