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Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body ...

Talkat CHI 2018 · 2018-04-21..04-26· [ux-and-product-design]
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Framed Guessability is a two‑phase method that primes people with a scenario (visual, written and embodied) then elicits gestures; lab elicitation with 89 lab participants uses frames like funhouse and gym to produce coherent gesture sets. an installation at the New York Hall of Science tests those sets with 138 museum visitors and shows framed sets are significantly more discoverable than control; familiar mobile gestures fail in situ (a pinch‑zoom appears in only 1% pinch-zoom of attempts).

AI-written summary · about

  1. 0:00Introduction and overview
  2. 1:55Full-body interaction challenges
  3. 4:25Problem with traditional elicitation
  4. 6:10Framed Guessability methodology
  5. 9:00Priming phase details
  6. 10:49Elicitation phase results
  7. 12:57In-situ study findings
  8. 14:45Conclusion and future work
  9. 15:07Q&A session
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