Summon and Select: Rapid Interaction with Interface Controls in Mid-air
summary
Summon and Select brings controls to the hand with a summoning gesture, uses hand-positioned disambiguation zones to pick among nearby widgets, then manipulates via a pinch/grip and releases with an open hand. Implementations use Kinect/Leap Motion tracking; a 12-participant selection study finds summon is ~1.0 s faster on large buttons and ~2.5 s faster on small ones and is agnostic to button size. After 10 minutes training participants complete ~93% error-free trials; limitations include maps, checkbox groups and potential Midas Touch false activations.
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chapters (12)
- 0:00Introduction and motivation
- 1:12Problems with point and select
- 3:19Introducing summon and select
- 4:27Interaction steps and disambiguation
- 7:01Examples of summon and select
- 8:56Advantages over point and select
- 9:59Limitations of summon and select
- 10:40Midas Touch evaluation results
- 11:23Performance comparison study
- 13:12Study results summary
- 13:33Future directions and open questions
- 14:42Q&A session begins
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