ISS 2017
| title | author | length |
|---|---|---|
| Investigating the Use of Spatial Interaction for 3D Data Visualization on Mobile Devices | Wolfgang Büschel, Patrick Reipschläger, Ricardo Langner, Raimund Dachselt | 19m |
Study implements three 3D visualizations on a tracked tablet and compares spatial interaction to touch across three tasks (navigation, 3D bar comparison… | ||
| Fast Lossless Depth Image Compression | Andy Wilson | 15m |
Claims a new lossless compressor for 16‑bit single‑channel depth images (Kinect style) called RVL that encodes alternating run‑length variable‑length runs of… | ||
| Desktop VR using a Mirror Metaphor for Natural User Interface | Santawat Thanyadit, Ting-Chuen Pong | 14m |
A desktop Fish Tank VR system uses a mirror metaphor with Kinect + Leap Motion and a stereoscopic display to let virtual hands pass “into” the mirror world so… | ||
| Robotic Assembly of Haptic Proxy Objects for Tangible Interaction and Virtual Reality | Yiwei Zhao, Lawrence H Kim, Ye Wang, Mathieu Le Goc, Sean Follmer | 20m |
A multi-robot system assembles low-resolution haptic proxies from magnetized cubic blocks tracked optically and used as tangible VR controllers; two methods… | ||
| Superiority of a Handheld Perspective-Coupled Display in Isomorphic Docking Performances | Thibault Louis, François Bérard | 20m |
A controlled study with 20 participants and 8,000 dockings compares four isomorphic setups (Phantom Omni, tangible prop, SDK2 HMD, and a handheld… | ||
| Summon and Select: Rapid Interaction with Interface Controls in Mid-air | Aakar Gupta, Thomas Pietrzak, Cleon Yau, Nicolas Roussel, Ravin Balakrishnan | 21m |
Summon and Select brings controls to the hand with a summoning gesture, uses hand-positioned disambiguation zones to pick among nearby widgets, then… | ||
| nothing matches | ||