~/talk

#ProjectSidewinder

Talkat Adobe MAX 2017 · 2017-10-18..10-20· [webxr, creative-coding]
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slides:none on file

A prototype pipeline converts stereo VR footage captured on a GoPro Odyssey + Google Jump rig into per-pixel depth maps and feeds those into a novel view synthesis renderer that generates small positional head movements with correct parallax. The demo runs in a headset, letting viewers shift a few centimeters and see new camera viewpoints (walls reveal their sides, ornaments occlude correctly). Early Adobe tech, demonstrated working in real-time on stitched 360 video.

AI-written summary · about

  1. 0:00Introduction to Sidewinder
  2. 0:14Current limitations of VR
  3. 1:24Depth mapping technology
  4. 2:20Demonstrating Project Sidewinder
  5. 3:27More use cases and examples
  6. 4:18Live demo and conclusion
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