#ProjectSidewinder
summary
A prototype pipeline converts stereo VR footage captured on a GoPro Odyssey + Google Jump rig into per-pixel depth maps and feeds those into a novel view synthesis renderer that generates small positional head movements with correct parallax. The demo runs in a headset, letting viewers shift a few centimeters and see new camera viewpoints (walls reveal their sides, ornaments occlude correctly). Early Adobe tech, demonstrated working in real-time on stitched 360 video.
AI-written summary · about
chapters (6)
- 0:00Introduction to Sidewinder
- 0:14Current limitations of VR
- 1:24Depth mapping technology
- 2:20Demonstrating Project Sidewinder
- 3:27More use cases and examples
- 4:18Live demo and conclusion
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