#PhysicsPak
summary
A prototype called PhysicsPak automatically fills a vector shape with repeated elements using a physics simulation that grows, stretches and slightly deforms items so edges mesh (tails bend, bodies compress) and it can add smaller filler pieces to even out gaps. It runs in seconds where manual Illustrator work took hours, accepts Illustrator exports and exports SVG ready to paste back in, and exposes parameters for controls distortion and fill count parameter so results are predictable.
AI-written summary · about
related talks
30mPretty vector graphics - Playing with SVG in Python
38mApparatus: A Hybrid Graphics Editor / Programming Environment
11mPackages, but in 3D!
41mSuper-fun with First-class Shapes in Quil
20maeroMorph - Heat-sealing Inflatable Shape-change Materials for Interaction Design
15mDimensional shift: sculpting in Figma Draw
22mMaking Friends With SVGs
46mGrowing Objects
