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Framework for Electroencephalography-based Evaluation of User Experience

Talkat CHI 2016 · 2016-05-07..05-12· [computer-vision]
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A software-and-EEG pipeline extracts spectral, ERP and spatial features to estimate workload, attention and error recognition; calibration uses an n-back task (producing high classification accuracy) and transfers to a 3D maze that produces four validated workload levels (confirmed by NASA-TLX). Applying the classifier to game sessions yields a continuous workload index that rises with difficulty and separates keyboard from touchscreen control (touchscreen shows higher workload). Hardware ranges from g.tec rigs to an OpenBCI-based headset.

AI-written summary · about

  1. 0:00Introduction to EEG framework
  2. 1:04Evaluating new interfaces
  3. 2:30Physiological signals in UX
  4. 3:54EEG signal processing
  5. 5:21Measuring workload
  6. 6:45Validating EEG with ground truth
  7. 7:283D maze application
  8. 9:16Questionnaire results
  9. 10:24Training computer to detect workload
  10. 11:47Testing EEG on complex tasks
  11. 13:15Continuous workload measurement
  12. 14:20Measuring multiple UX dimensions
  13. 15:03Limitations of EEG
  14. 16:29Summary and future work
  15. 17:33Q&A session
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