Brian A. Smith
where else to find them
no profile links on file
what they talk about
where they keep going back
- UIST2 editions2016–2021
on a stage with
- Shree K. Nayar2×
- Faizan Jamilonce
- Hollis Lehvonce
all 7 in the filters
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| NavStick: Making Video Games Blind-Accessible via the Ability to Look Around | UIST 2021 | 2021-10-10 |
NavStick repurposes the right thumbstick to let blind players "look" around a 3D scene and announces objects via spatialized 3D sound from query direction… | ||
| The RAD: Making Racing Games Equivalently Accessible to People Who Are Blind | CHI 2018 | 2018-04-21 |
The RAD is an audio interface that uses standard headphones and a gamepad, implemented on a Unity racing template, to let people who are blind race 3D tracks… | ||
| Mining Controller Inputs to Understand Gameplay | UIST 2016 | 2016-10-16 |
Analyzes raw controller streams from Super Mario Bros. 3 (91 stages, ~8 players, ~15 hours) by turning 30-frame sliding windows into "input words" and applying… | ||
| nothing matches | ||