~/talks

Brian A. Smith

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  • UIST2 editions2016–2021

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titleconferencedate
NavStick: Making Video Games Blind-Accessible via the Ability to Look AroundUIST 20212021-10-10
NavStick repurposes the right thumbstick to let blind players "look" around a 3D scene and announces objects via spatialized 3D sound from query direction…
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The RAD: Making Racing Games Equivalently Accessible to People Who Are BlindCHI 20182018-04-21
The RAD is an audio interface that uses standard headphones and a gamepad, implemented on a Unity racing template, to let people who are blind race 3D tracks…
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Mining Controller Inputs to Understand GameplayUIST 20162016-10-16
Analyzes raw controller streams from Super Mario Bros. 3 (91 stages, ~8 players, ~15 hours) by turning 30-frame sliding windows into "input words" and applying…
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