Visualizing the Spatio-Temporal Evolution of Gameplay using Storyline Visualization: A Study with...
summary
A storyline visualization for League of Legends is built from Riot API position logs, clustering consecutive kills into group fights and mapping map regions to y-axis lanes; the prototype uses regular one-minute sampling and tooltips for events. A lab-style online study with 39 participants and 12 triad tasks (Peuquet’s where/when/what) shows players solve “what” and “where” tasks well but struggle with “when”, efficiency drops for time queries, and number of locations does not affect accuracy; visual clutter from simultaneous area changes remains a clear limitation.
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