Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games
summary
Research maps customizable accessibility options across PC, Console, Mobile and VR using Interactive Process Modelling (IPM), cataloging concrete features like subtitles, controls remapping, language settings and showing an example from The Stanley Parable: Ultra Deluxe. Method combines IPM-based feature maps, interviews with game designers and gamers with disabilities, and planned focus groups; outcome is a design framework that claims to guide creation of customizable accessibility options. Project is work-in-progress so the framework is proposed and unvalidated rather than proven.
AI-written summary · about
related talks
46mInclusive Game Design: Accessible Mechanics & UI
51mLevelling the Playing Field: Enhancing Gaming for People with...
49mFrom Exclusion to Inclusion Advancing Accessible Gaming Together
46mAchievement Unlocked: Making Your Video Game Accessible
16mDesigning for gamers with disabilities
50mAccessibility Panel
20mHow to make your mobile games more accessible to people with disabilities
53mMoving from Why to How in Video Game Accessibility
