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Audrey Girouard

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From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Acce...CHI PLAY 20242024-10-14
Two-phase study interviews 11 players with upper-limb motor disabilities then runs a smaller participatory workshop to ideate wearable controllers, analyzed…
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Accessible Play: Towards Designing a Framework for Customizable Accessibility in GamesCHI PLAY 20232023-10-10
Research maps customizable accessibility options across PC, Console, Mobile and VR using Interactive Process Modelling (IPM), cataloging concrete features like…
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FlexStylus: Leveraging Bend Input for Pen InteractionUIST 20172017-10-22
FlexStylus is a flexible pen that uses four fiber-optic deformation sensors and an IR LED to measure both the amount and direction of barrel bend, giving two…
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Effects of Bend Gesture Training on Learnability and Memorability in a Mobile GameACM ISS 20172017-10-18
A deformable smartphone case with bend sensors at corners (a flexible silicone sleeve) and a game called PaperNinja mobile game test whether bend gestures are…
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