ACM ISS 2017
| title | author | length |
|---|---|---|
| Typing on a Smartwatch for Smart Glasses | Sunggeun Ahn, Seongkook Heo, Geehyuk Lee | 18m |
Implements two smartwatch-to-glasses input methods, a modified SwipeBoard and a new HoldBoard, and evaluates them with 125-person acceptability survey, a… | ||
| Estimating the Finger Orientation on Capacitive Touchscreens Using Convolutional Neural Networks | Sven Mayer, Huy Viet Le, Niels Henze | 18m |
Provides a ground-truth dataset (≈500k labeled touches from 33 participants tracked with motion capture) and shows raw capacitive matrices fed to models in… | ||
| Effects of Bend Gesture Training on Learnability and Memorability in a Mobile Game | Elias Fares, Victor Cheung, Audrey Girouard | 10m |
A deformable smartphone case with bend sensors at corners (a flexible silicone sleeve) and a game called PaperNinja mobile game test whether bend gestures are… | ||
| Designing Multi-Touch Gestures Using the Space around the Smartwatch as Continuous Input Space | Jaehyun Han, Sunggeun Ahn, Keunwoo Park, Geehyuk Lee | 19m |
Proposes transture: touchscreen gestures register, cross the bezel into a glue state, continue as mid-air input, then terminate. Prototype uses an optical… | ||
| PredicTouch: A System to Reduce Touchscreen Latency using Neural Networks and Inertial ... | Huy Viet Le, Valentin Schwind, Philipp Göttlich, Niels Henze | 17m |
PredicTouch uses wrist, finger, or stylus IMUs plus a multi-layer feedforward neural network (500/400/300 units, AdaGrad, outputs X/Y every 16 ms) to predict… | ||
| Release, Don't Wait! Reliable Force Input Confirmation with Quick Release | Christian Corsten, Simon Voelker, Jan Borchers | 14m |
Implements Quick Release by taking a reference frame ~15 frames before liftoff, collecting three frames before and after (seven total), mapping each sample to… | ||
| nothing matches | ||