Geehyuk Lee
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| title | conference | date |
|---|---|---|
| StringTouch: A Non-occlusive 3DoF Haptic Interface Using String Structures for Modulating Finger ... | UIST 2025 | 2025-09-28 |
StringTouch is a wearable fingertip frame that uses 0.2mm nylon threads pulled by three servo motors via Bowden cables to produce 3DoF skin deformations… | ||
| TwinSpin: A Virtual Ball in a VR Controller Enabling In-Hand 3DoF Rotation | UIST 2025 | 2025-09-28 |
TwinSpin is a VR power‑grip controller that embeds two 6 mm mini-trackballs mounted orthogonally to simulate rolling a single virtual ball, letting fingers… | ||
| Typing Haptically: Towards Enabling Non-auditory Smartphone Text Entry with Haptic Feedback for B... | UIST 2025 | 2025-09-28 |
TypeHap maps letters to short, memorable vibrations delivered by two piezo actuators in an attachable USB module and a distinct tactile overlay for the middle… | ||
| ExpanStick: Augmenting Gamepad Thumbstick using Force at the Limit | CHI PLAY 2023 | 2023-10-10 |
ExpanStick is a working thumbstick mod that senses force only at 20° by pressing an FSR when the cap hits the physical limit and is installed inside a… | ||
| SGToolkit: An Interactive Gesture Authoring Toolkit for Embodied Conversational Agents | UIST 2021 | 2021-10-10 |
SGToolkit is an interactive authoring system that generates upper‑body gestures from speech using a neural generative model trained on TED data, exposing fine… | ||
| DeepFisheye: Near-Surface Multi-Finger Tracking Technology Using Fisheye Camera | UIST 2020 | 2020-10-20 |
A fisheye camera mounted beneath a touchscreen captures the whole hand and a deep network pipeline converts RGB to depth with Pix2Depth then a modified ResNet… | ||
| OddEyeCam: A Sensing Technique for Body-Centric Peephole Interaction using WFoV RGB and NFoV ... | UIST 2020 | 2020-10-20 |
A prototype mobile tracking system fuses a wide-view fisheye RGB image with a narrow-field depth camera to estimate device position relative to the trunk and… | ||
| FS-Pad: Video Game Interactions with a Force Feedback Gamepad | UIST 2020 | 2020-10-20 |
Built device: a gamepad with a force-feedback thumbstick driven by coreless motors, gears, rotary pots and a Teensy, using an open-loop impedance renderer… | ||
| Gaze-Assisted Typing for Smart Glasses | UIST 2019 | 2019-10-20 |
Implements a hybrid text entry called GAT9 that combines Google Glass temple touch gestures with eye selection on a head‑worn eye‑trackable display; prototypes… | ||
| Exploring Multimodal Watch-back Tactile Display using Wind and Vibration | CHI 2018 | 2018-04-21 |
A wrist-mounted prototype stacks a small fan and an LRA to deliver wind and vibration on the same 40 mm watch back, and four experiments test individual… | ||
| Typing on a Smartwatch for Smart Glasses | ACM ISS 2017 | 2017-10-18 |
Implements two smartwatch-to-glasses input methods, a modified SwipeBoard and a new HoldBoard, and evaluates them with 125-person acceptability survey, a… | ||
| Designing Multi-Touch Gestures Using the Space around the Smartwatch as Continuous Input Space | ACM ISS 2017 | 2017-10-18 |
Proposes transture: touchscreen gestures register, cross the bezel into a glue state, continue as mid-air input, then terminate. Prototype uses an optical… | ||
| Designing a Non-contact Wearable Tactile Display Using Airflows | UIST 2016 | 2016-10-16 |
Built a 4-point airflow wearable using 1 mm nozzles (experiments use an air pump, prototype uses micro-fans) and measure perception across 29 body locations… | ||
| TapBoard 2: Simple and Effective Touchpad-like Interaction on a Multi-Touch Surface Keyboard | CHI 2016 | 2016-05-07 |
TapBoard 2 is a touchpad-like keyboard that merges typing and pointing on one surface using a gesture recognizer that labels touches as touched, dwelling… | ||
| Push-Push: A Drag-like Operation Overlapped with a Page Transition Operation on ... | UIST 2015 | 2015-11-08 |
Push-Push lets a drag-like primary action overlap with page transitions by adding hover and pressure as input states. Implementation uses hover zone 20 mm… | ||
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