Niels Henze
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where they keep going back
- CHI PLAY3 editions2019–2023
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| title | conference | date |
|---|---|---|
| Small Latency Variations do not Affect Player Performance in First-Person Shooters | CHI PLAY 2023 | 2023-10-10 |
Claim: small continuous jitter of about ±50 ms variation does not change aiming performance in a fast FPS. Method: a within‑subject experiment with 28… | ||
| The Effects of Latency and In-Game Perspective on Player Performance and Game Experience | CHI PLAY 2023 | 2023-10-10 |
Study builds a custom shooting game with First-Person, Third-Person, and Bird's-Eye perspectives, tests N=36 within-subjects at system and artificially high… | ||
| Flexing Muscles in Virtual Reality: Effects of Avatars’ Muscular Appearance on Physical Performance | CHI PLAY 2020 | 2020-11-02 |
Study with 30 participants measures isometric hold for 60 seconds with 1 kg per hand at 90° shoulder abduction, Borg RPE, dynamometer grip strength, and JND… | ||
| Notification in VR: The Effect of Notification Placement, Task and Environment | CHI PLAY 2019 | 2019-10-22 |
A 24-participant VR user study implements four notification placements (heads-up display, on-body, floating, in-situ), three tasks (game, learning, problem… | ||
| Investigating the feasibility of finger identification on capacitive touchscreens using deep ... | IUI 2019 | 2019-03-17 |
Study collects a representative dataset of 455,709 capacitive images from a Nexus 5 (27×15 pixel touch maps), trains CNNs on raw pixels and achieves a… | ||
| InfiniTouch: Finger-Aware Interaction on Fully Touch Sensitive Smartphones | UIST 2018 | 2018-10-14 |
A phone prototype uses two Nexus 5 units and an Arduino with capacitive sensors on front, back and three sides to capture low‑res “capacitive images”; a… | ||
| Evaluating the Disruptiveness of Mobile Interactions: A Mixed-Method Approach | CHI 2018 | 2018-04-21 |
Mixed-method procedure combines eye tracking, audio/video, pre/post interviews and a simulated coffee conversation to measure disruption; 24 participants… | ||
| Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild | CHI 2018 | 2018-04-21 |
Field study installs a recorder app on 11 phones for two weeks and collects 25,726 in‑the‑wild photos plus sensor and app logs; full face appears only 29% full… | ||
| Reading on Smart Glasses: The Effect of Text Position, Presentation Type and Walking | CHI 2018 | 2018-04-21 |
Study with 24 participants uses a Microsoft HoloLens (text rendered at ~1.5 m) and a mouse-controlled reader to compare top-right position, center and… | ||
| Estimating the Finger Orientation on Capacitive Touchscreens Using Convolutional Neural Networks | ACM ISS 2017 | 2017-10-18 |
Provides a ground-truth dataset (≈500k labeled touches from 33 participants tracked with motion capture) and shows raw capacitive matrices fed to models in… | ||
| PredicTouch: A System to Reduce Touchscreen Latency using Neural Networks and Inertial ... | ACM ISS 2017 | 2017-10-18 |
PredicTouch uses wrist, finger, or stylus IMUs plus a multi-layer feedforward neural network (500/400/300 units, AdaGrad, outputs X/Y every 16 ms) to predict… | ||
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