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Notification in VR: The Effect of Notification Placement, Task and Environment

Talkat CHI PLAY 2019 · 2019-10-22..10-25· [webxr, ux-and-product-design]
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A 24-participant VR user study implements four notification placements (heads-up display, on-body, floating, in-situ), three tasks (game, learning, problem solving), and three room types, presenting five 15s notifications per 3-minute task while logging missed count, response time, walk distance and subjective presence. Results show HUD yields the fewest missed notifications and fastest responses but highest intrusion and lowest presence, in-situ produces the most misses and slowest replies, on-body and floating perform best overall; no environment effect is found.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 1:30Study design and methods
  3. 2:44Task and environment setup
  4. 4:22Study procedure
  5. 5:34Results and findings
  6. 8:33Design recommendations
  7. 9:41Q&A session
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