~/talk

Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research

Talkat CHI PLAY 2019 · 2019-10-22..10-25· [data-engineering]
links:none on file
links:none on file
links:none on file
links:none on file
links:none on file
links:none on file
slides:none on file

Two web-based human computation games are built to let casual players label raw wrist accelerometer traces: a rhythm game Mobots and a puzzle aligner Signaligner. Pilots on Amazon Mechanical Turk run with 100 players per game using labeled non-dominant wrist data (walking, running, sedentary, sleep), splitting validation and unknown sets. Players reach 89% accuracy in Mobots and 99% accuracy in Signaligner; results show puzzles beat rhythm games and can correct algorithm errors.

AI-written summary · about

  1. 0:00Introduction
  2. 0:36Outline
  3. 1:05What is Activity Recognition
  4. 2:39Scenario
  5. 4:55Pilot Study
  6. 5:27Results
  7. 6:23Signal Laner
  8. 9:07Summary
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.