Stephen S. Intille
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| title | conference | date |
|---|---|---|
| Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research | CHI PLAY 2019 | 2019-10-22 |
Two web-based human computation games are built to let casual players label raw wrist accelerometer traces: a rhythm game Mobots and a puzzle aligner… | ||
| nothing matches | ||