~/talks

Seth Cooper

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  • CHI2 editions2016–2017

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titleconferencedate
ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development EnvironmentCHI PLAY 20192019-10-22
A Unity control panel uploads the latest build, recruits players from Mechanical Turk, streams real-time player positions and a yellow survival plot back into…
Talk on
Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition ResearchCHI PLAY 20192019-10-22
Two web-based human computation games are built to let casual players label raw wrist accelerometer traces: a rhythm game Mobots and a puzzle aligner…
Talk on
To Three or not to Three: Improving Human Computation Game Onboarding with a Three-Star SystemCHI 20172017-05-06
Added a three-star UI to 31 Foldit onboarding levels and randomly assigns new users to no-star, three-star, or three-star with forced reset; logs from 626…
Talk on
Proactive Sensing for Improving Hand Pose EstimationCHI 20162016-05-07
Proactive sensing continually repositions a camera to raise hand-pose confidence by choosing rotations that reduce occlusion. A low-cost rig built from Leap…
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