ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment
summary
A Unity control panel uploads the latest build, recruits players from Mechanical Turk, streams real-time player positions and a yellow survival plot back into the editor, and logs results for immediate iteration. The pipeline, called ARAPID, runs 27 players per playtest during iteration and a 300-player validation; a designer performs nine iterations over ~4.5 hours and reduces RMSE on milestone reach from ~43% to ~4%, showing the system works for quick, measurable tuning.
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chapters (7)
- 0:00Intro
- 0:16Playtesting
- 1:12ARAPID System
- 2:25Studies
- 3:04Game: RoboRun-3D
- 4:55Iteration Study - Part 1
- 9:24Future Work
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