~/talk

ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment

Talkat CHI PLAY 2019 · 2019-10-22..10-25· [game-development, developer-experience]
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A Unity control panel uploads the latest build, recruits players from Mechanical Turk, streams real-time player positions and a yellow survival plot back into the editor, and logs results for immediate iteration. The pipeline, called ARAPID, runs 27 players per playtest during iteration and a 300-player validation; a designer performs nine iterations over ~4.5 hours and reduces RMSE on milestone reach from ~43% to ~4%, showing the system works for quick, measurable tuning.

AI-written summary · about

  1. 0:00Intro
  2. 0:16Playtesting
  3. 1:12ARAPID System
  4. 2:25Studies
  5. 3:04Game: RoboRun-3D
  6. 4:55Iteration Study - Part 1
  7. 9:24Future Work
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