Rapid prototyping for mobile games development
summary
Creates fully playable single‑mechanic games in five-day prototypes and publishes to one app store to compare performance; uses a base Unity project with a score manager, object pooling and placeholder sprites so teams ship quickly. Idea tracking and live-tuning use Google Sheets live vars pulled into builds so enemy speed or scoring updates without rebuilding. Targets retention benchmarks (60–70% day‑1, ~40% week‑1, ~10–20% month‑1), aims for 1–2 device builds per day and iterates only on proven concepts.
AI-written summary · about
chapters (6)
- 0:00Introduction to prototyping
- 2:38Planning and ideation
- 7:12Development and workflow
- 11:17User experience and design
- 12:59Release and analytics
- 14:47Q&A and closing
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