Life as a public indie developer
summary
Nitro Games is a 10-year studio (about 40 people in two studios) that focuses on real-time multiplayer mobile titles, goes public in Stockholm after six months to IPO, and raises follow-up funding by October. Public status gives a fundraising platform, forces a constant communicate and execute loop (quarterly reports, regulatory press releases) and speeds deals via visible due diligence. The company is self-publishing a portfolio led by metals war soft launches, backed by a homegrown Nitro Games platform and ~100% year-on-year revenue growth.
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chapters (13)
- 0:00Intro
- 1:03Pitch
- 1:33IPO
- 2:12What is a public company
- 4:52How we did it
- 7:48Interaction
- 10:18Future
- 12:09IPO misconceptions
- 13:10Share price development
- 14:58Conclusion
- 16:26Internal culture
- 17:54Market abuse
- 19:06Faster processes
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