~/talk

Life as a public indie developer

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slides:none on file

Nitro Games is a 10-year studio (about 40 people in two studios) that focuses on real-time multiplayer mobile titles, goes public in Stockholm after six months to IPO, and raises follow-up funding by October. Public status gives a fundraising platform, forces a constant communicate and execute loop (quarterly reports, regulatory press releases) and speeds deals via visible due diligence. The company is self-publishing a portfolio led by metals war soft launches, backed by a homegrown Nitro Games platform and ~100% year-on-year revenue growth.

AI-written summary · about

  1. 0:00Intro
  2. 1:03Pitch
  3. 1:33IPO
  4. 2:12What is a public company
  5. 4:52How we did it
  6. 7:48Interaction
  7. 10:18Future
  8. 12:09IPO misconceptions
  9. 13:10Share price development
  10. 14:58Conclusion
  11. 16:26Internal culture
  12. 17:54Market abuse
  13. 19:06Faster processes
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