~/talk

How to work with the games media

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Don’t spray the inbox: target three-to-five relevant outlets, send a short email with a link (screens, trailer, or art), and avoid long press dumps. Give early access — a first playable MVP or artwork trailer gets remembered more than slides. Build rapport at events and update journalists as builds change. For company news offer an exclusive for press. Treat PR as reputation and storytelling, not a direct user-acquisition channel, and use visuals over paragraphs to prove the claim.

AI-written summary · about

  1. 0:00Introduction
  2. 1:17Meet the speakers
  3. 6:20How easy is it
  4. 7:48How hard is it
  5. 10:40Creating the story
  6. 13:24Contacting the media
  7. 15:11Confidence
  8. 16:18When to talk to media
  9. 18:28When to release the game
  10. 19:30How to prepare for media
  11. 24:06Making a wing
  12. 25:25Questions
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