~/talk

The art of failure

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Describes moving from ad design to shipping four indie titles and why four released games matters more than mythic success: early experiments with GameSalad fail, then Unity + Playmaker enable prototyping; a 3D-background shortcut saves time but creates aesthetic tradeoffs; a Creative Europe grant and IndieGoGo bring funding; a Zynga naming claim forces a rename; a featured update briefly causes a black screen spike in downloads; Tokyo Game Show shows localization and Android aspect-ratio pitfalls.

AI-written summary · about

  1. 0:00Introduction
  2. 1:30Design to game dev
  3. 3:18Redefining success
  4. 5:55Famous failures
  5. 8:01My failures
  6. 12:21Marketing struggles
  7. 14:52Crowdfunding grants
  8. 16:20Localization legal
  9. 18:03Game updates visibility
  10. 18:45Platform performance
  11. 19:29Conclusion Q&A
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