The art of failure
summary
Describes moving from ad design to shipping four indie titles and why four released games matters more than mythic success: early experiments with GameSalad fail, then Unity + Playmaker enable prototyping; a 3D-background shortcut saves time but creates aesthetic tradeoffs; a Creative Europe grant and IndieGoGo bring funding; a Zynga naming claim forces a rename; a featured update briefly causes a black screen spike in downloads; Tokyo Game Show shows localization and Android aspect-ratio pitfalls.
AI-written summary · about
chapters (11)
- 0:00Introduction
- 1:30Design to game dev
- 3:18Redefining success
- 5:55Famous failures
- 8:01My failures
- 12:21Marketing struggles
- 14:52Crowdfunding grants
- 16:20Localization legal
- 18:03Game updates visibility
- 18:45Platform performance
- 19:29Conclusion Q&A
related talks
51mThe Long Haul: A Fireside Chat
57mPanel Discussion - There Is Life After Funding Denial
52mGameDev as a hobby
43mGrasping success from failure
31mFighting and surviving during the indie apocalypse
08mTips from Industry Vets – Ken Wong
21mEmbracing Failure
22mMaximising Your Odds of Success: Tips for Building Confidence in Your Game
