~/talk

GameDev as a hobby

slides:none on file

Argues that hobby gamedev works best as rapid prototyping in evenings rather than quitting for an indie studio, showing three paths with costs and risks and citing a one-person success that took five years. Dives into Unity specifics: the 60fps update loop, moving bullets by normalizing direction vectors each frame, exposing tuning values to the Unity inspector for fast iteration, mitigating stalls with object pooling, and using component-based design and layered AI/behavior trees for controllable NPCs. Emphasizes planning (≈50% of effort) and small iterative prototypes that teach rather than seek immediate release.

AI-written summary · about

  1. 0:00GameDev as a hobby intro
  2. 7:18Ways to do GameDev
  3. 18:41Mistakes in hobby projects
  4. 29:45Unity vs Enterprise tech
  5. 45:23AI in games
  6. 50:01Beginner resources
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.