~/talk

Fighting and surviving during the indie apocalypse

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Small studio builds two distinct games with Unity and turns porting into a revenue arm, shipping one title on 6 platforms and doing paid console ports for other teams. Hard numbers: indie hits at 100k copies are rare, 50k is excellent, 10k is solid, many titles sell in the hundreds; one launch sells less than half projection then recovers after an Apple feature and a $9.99 Switch release. Practical moves: get a publisher or B2B work, do the math on headcount and burn, diversify editions and stores, keep a Plan B.

AI-written summary · about

  1. 0:00Introduction and background
  2. 6:30Indie apocalypse reality
  3. 11:53Market challenges for small studios
  4. 18:38Case study of our games
  5. 25:35Practical survival advice
  6. 30:50Final takeaways and Q&A
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