~/talk

Switching from developer to publisher

Talkat Pocket Gamer Connects London 2018 · 2018-01-22..01-23· [game-development]
linkedin:oscarclark
links:none on file
links:none on file
slides:none on file

Indie studios describe concrete moves: one studio pivots to publishing in 2016 and releases Tokyo 42 as its first external title, another grows Drive Ahead to ~100,000 downloads a day by shipping updates every three weeks, and a veteran indie funds project showed traction with Armello via early access metrics. Talks focus on using analytics and SDKs for cross‑promotion, prototyping to find local multiplayer product–market fit, seed funding deals and whether those mechanics actually scale or require a publisher.

AI-written summary · about

  1. 0:00Publishing models
  2. 1:06Speakers and studios
  3. 3:38Developer to publisher
  4. 5:47Dev vs publisher differences
  5. 7:11Product-market fit
  6. 9:17Traditional vs modern roles
  7. 11:45Self-publishing dominance
  8. 12:49Alternative funding models
  9. 14:13Data and analytics role
  10. 15:58Self-publishing vs publisher
  11. 18:06Hobby versus business
  12. 19:54Business goals
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