Switching from developer to publisher
summary
Indie studios describe concrete moves: one studio pivots to publishing in 2016 and releases Tokyo 42 as its first external title, another grows Drive Ahead to ~100,000 downloads a day by shipping updates every three weeks, and a veteran indie funds project showed traction with Armello via early access metrics. Talks focus on using analytics and SDKs for cross‑promotion, prototyping to find local multiplayer product–market fit, seed funding deals and whether those mechanics actually scale or require a publisher.
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chapters (12)
- 0:00Publishing models
- 1:06Speakers and studios
- 3:38Developer to publisher
- 5:47Dev vs publisher differences
- 7:11Product-market fit
- 9:17Traditional vs modern roles
- 11:45Self-publishing dominance
- 12:49Alternative funding models
- 14:13Data and analytics role
- 15:58Self-publishing vs publisher
- 18:06Hobby versus business
- 19:54Business goals
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31mFighting and surviving during the indie apocalypse
59mThe modern days publishers, building a unique developer/publisher relationship
30mWorking with Independent Developers: Lessons Learned Over the Years
18mTired of the Hypercasual Publishing Model? Then Become Your Own Publisher!
55mMoney Talks - Publishing and Investment
