~/talk

Low budget growth tactics that every games developer should know about

Talkat Pocket Gamer Connects London 2018 · 2018-01-22..01-23· [game-development]
links:none on file
slides:none on file

Fun Run hits 100 million downloads after a Twitter hashtag contest that sparks a growth inflection; A/B tests show removing the tutorial increases retention so testing onboarding matters; typical behavior shows 80% churn after one session so first-time UX must remove friction; sharing analytics reveal messaging > email > Facebook > Twitter so build native screenshot/GIF replays and variable prefilled texts tied to in-game events; add frictionless referrals (one-click links that install and auto-friend) to boost viral coefficient.

AI-written summary · about

  1. 0:00Introduction
  2. 1:55Fun Run’s explosive growth
  3. 3:47First-time user experience
  4. 6:27Tutorial and onboarding flaws
  5. 8:55Engagement through emotions
  6. 11:07Broken game sharing
  7. 13:43Emotions for social sharing
  8. 16:29Viral coefficient explained
  9. 17:31HQ Trivia’s referrals
  10. 18:52Referral workflow optimization
  11. 19:34Summary
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