The esports trends power panel
summary
Industry numbers land hard: 2.26 billion gamers and roughly 190–192 million people interested in esports (projected ~286M by 2019/20), yet mobile currently under 10% of global esports viewership. Built efforts include 350 Belong retail gaming arenas (20 open now, Bristol a 4,000 sq ft flagship) to drive grassroots; lessons include Riot’s focus on sustaining pro teams and the warning that big bets—$20M franchised slots, rumored $90M streaming licenses—risk burning money if viewership and tools don’t match ambition.
AI-written summary · about
