~/panel

The esports trends power panel

Panelat Pocket Gamer Connects London 2018 · 2018-01-22..01-23
name:none on file
slides:none on file

Industry numbers land hard: 2.26 billion gamers and roughly 190–192 million people interested in esports (projected ~286M by 2019/20), yet mobile currently under 10% of global esports viewership. Built efforts include 350 Belong retail gaming arenas (20 open now, Bristol a 4,000 sq ft flagship) to drive grassroots; lessons include Riot’s focus on sustaining pro teams and the warning that big bets—$20M franchised slots, rumored $90M streaming licenses—risk burning money if viewership and tools don’t match ambition.

AI-written summary · about

  1. 0:00Introduction
  2. 5:06Mobile esports growth
  3. 10:23Community-driven success
  4. 15:20Grassroots esports
  5. 21:19Global esports culture
  6. 24:50Franchising models
  7. 28:43Franchising risks and rewards
  8. 31:55Future esports trends
  9. 33:21Q&A
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